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Gooey Media Screen Entertainment and the Graphic User Interface

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Gooey Media : Screen Entertainment and the Graphic User Interface

Verfasser: Jones, Nick  
Erscheinungsort: Edinburgh
Verlag: Edinburgh University Press
Erscheinungsjahr: [2023]
Umfang: 1 Online-Ressource (288 pages)
ISBN: 9781399522786
 
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Titel: Gooey Media
Untertitel: Screen Entertainment and the Graphic User Interface
URL Erlt Interna: Verlag
URL Erlt Info: URL des Erstveröffentlichers
Erläuterung: Volltext
Volltext : https://doi.org/10.1515/9781399522786
Von: Nick Jones
Verfasser: Jones, Nick
Erscheinungsort: Edinburgh
Verlag: Edinburgh University Press
Erscheinungsjahr: [2023]
Erscheinungsjahr: © 2023
Umfang: 1 Online-Ressource (288 pages)
Details: 55 B/W illustrations 55 b&w images
Fußnote: Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023)
Fußnote: In English
Abstract: Explores the influence of the graphic user interface on contemporary screen mediaArgues for a critical reading of screen media which centres the GUI in the production and reception of this mediaOffers an innovatively interdisciplinary exploration of digital screen media, employing film studies, new media studies, videogame studies, urban theory, and morePlaces interfaces, videogames, films, television, apps, VR, and other media on equal footing Analyses a wide variety of case studies from various contemporary mainstream media to show their connections and influencesUpdates ideas of media convergence and remediation for today's overlapping media environmentThe Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media.Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces. The result is a new approach for analysing convergent media in the digital era
Volltext E-Book : https://doi.org/10.1515/9781399522786
ISBN: 9781399522786
DOI: 10.1515/9781399522786
B3Kat-ID: BV049468671